Since RC cars and planes first became a thing, the core of the experience has always been “I’m standing over here, and I’m controlling a model that’s over there.” The perspective has always been third-person, that of an outside viewer; not first-person, the point of view of someone in the cockpit or behind the wheel. Early home-brewed projects aside, that all started to change about ten years ago as first-person view (or “FPV” started to...
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